[HEADER(is_skippable=true, is_autoable=false)] 训练关卡16b [Tutorial(focusX=327, focusY=105, focusWidth=106, focusHeight=110, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 如你所见,刚才这个敌人发动的攻击附带有<@tu.kw>霜冻效果。 [Tutorial(focusX=111, focusY=209, focusWidth=67, focusHeight=60, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 我方干员芙蓉受到<@tu.kw>霜冻效果影响,会处于<@tu.kw>寒冷状态。 [Tutorial(focusX=122, focusY=145, focusWidth=145, focusHeight=149, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 处于<@tu.kw>寒冷状态的干员的攻击速度会降低,并且如果在此期间再次受到<@tu.kw>霜冻效果的话,会进入更严重的负面状态。 [Tutorial(focusX=122, focusY=145, focusWidth=145, focusHeight=149, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 继续观察芙蓉接下来的状态变化。